CONTROL - Powerplant, Services Tunnel, BlackRock Quarry

I had the pleasure of working on *Control* at Dhruva, where I contributed to multiple areas and assets during the development process. Remedy Entertainment provided us with a whitebox and an art brief, and we were responsible for creating final game-ready assets, including modeling, texturing, tileable and trimsheets. The final implementation and in-game tweaks were handled by Remedy artist. Here are some of the assets.